Thursday, November 13, 2008

Third Floor - Hermès, 541 Orchard Road, Liat Towers

Fairies with powder pink faces, nymphs in a bower of greenery, phantasmal animals with butterfly wings, all set in an enchanted landscape bathed in stardust - Flavia Da Rin's Discovery and Journey creates a personal fairy tale, a portrayal of her elfin character’s encounters through fictitious surroundings.

Recognised for her poetic fusion of digital art and story telling; Japanese anime, paintings by Botticelli, Ingres, Pre-Raphaelites, and John Currin’s sardonically exaggerated features of women count as her inspirational sources. Da Rin’s wide eyed characters exude naive charm and emotional fragility that impels viewers to question what lurks beyond the frame.

Curator Emi Eu aims to take Da Rin’s two-dimensional photo montages further by allocating interesting spatial possibilities that Third Floor - Hermès provides. It will be designed to provoke curiosity, illicit astonishment and play games with the viewers’ experience. Da Rin’s works are known to resonate warmly with people as they touch on memories, emotions and dreams.

Year 4 Sem 1

Another academic year and another studio has ended and this is the final product. hmm so its time to reflect again. so how do i feel about this project... not that great actually.
Months have been wasted to figure out on what my project is and in the end i only had a two short weeks ( in between there are assignments too, coz i had taken 6 modules!!!) to churn all this material out. I am proud of myself in a certain way that i did what was near impossible. A process that involved 24 stacked frames with like another 24 different kind of different variations and with a tutor who directed me in so many different directions
During the debrief after the crit sessions, Joseph said something that i was rather uncomfortable with.

"u are that kind of student with no process because u need to find that idea or motivation then your process follows and u produce and u do produce. u can work like this in year 4 but not in year 5."

i mean is it wrong? well at least let me rant a little and explain myself why coseng always does not seem to have a "PROCESS"
i think its because of the way i think about projects. i dun believe in a method whereby u do research and development in like 10000 directions, find one good result and then develop it
accordingly. to me this kind of working method is called "SHOOTING BLINDLY". i create 10 options and pick the best to have a final product.
what i believe in is a vision, an idea, an underlying feel of what is the nature and character of a project. it has to serve a purpose first for research. something like a hypothesis, a cloudy blurry vision that u work towards. A vision that u aim for in the development process. Note the subtle difference?that's why i am always churning out stuff during the last 2 weeks. The unseen process is in the thinking. something like i have the final product in mind and i develop to make it. i work this method because i am someone who can compress, analyze and produce and it works perfectly fine for me. i call this "SHOOTING PRECISION"
i dun believe in walking blindly and yes i do believe in the final product. Its all that matters to me. Yes processes are important, but they are only important, useful and relevant to a project only when the Final Product is successful. other than that, process mean nothing.
i mean think about it this way. If u study in 10 years to get a FUCKED O'level results, would your parents or teacher say, its okie, u studied. Rather it would seem like 10 years have been wasted on studying in the wrong method. Thats my view, i am sure there a some exceptions, but this is how i do design for now. Maybe i need a change in year 5. Maybe...